
However, looking the part is only half the battle and so, this time around, I decide to leave the spandex suit at home.Īfter several hours with Rome 2’s prologue missions, I sat down with lead game designer James Russell and lead battlefield artist Pawel Wojs to discuss siege mentality, difficulty levels and how the AI adapts from fighting on the open expanse of rolling fields to the close quarters of a burning city. On a previous visit to The Creative Assembly’s motion capture studio, I gained some insight into what it takes to create the animations that bring those battlefields to life, as well as discovering that Roman Legionnaires are partial to a bit of YMCA.

Surveying the ebb and flow of tiny troops from a distance offers a sense of the huge scale of the battles, while focusing the camera on an individual soldier offers a wince-inducing close-up view of the action. The visual spectacle of hundreds of soldiers clashing on the battlefields of Total War: Rome 2 is certainly a sight to behold. The Creative Assembly has made an interactive version of the campaign map available on the Total War website. Total War: Rome 2 will be released on September 3, jump through here to check its minimum and recommended specsĪ recent 10-minute game play video showed off campaign mode and highlighted some of the differences between the playable factions.

The original Rome: Total War launched in 2004. Total War: Rome 2 is the eighth full-release in the Total War series, which dates back 13 years to 2000. Stace Harman explores the lengths that the AI of Total War: Rome 2 will go to in order to crush you and speaks to The Creative Assembly’s James Russell and Pawel Wojs.
